Overtime vs Construction Labour Hire: ATrue Comparison
- Younes Rais
- 5 days ago
- 5 min read
Your project's two weeks behind schedule. The client's calling daily. You need bodies on site Monday morning, and you're staring at two options: push your existing crew into overtime or bring in labour hire workers.
Most site managers reach for overtime first. It feels cheaper. Your crew already knows the job, the site, the systems. The hourly rate is predictable. But that 'obvious' cheaper option often isn't once you factor in what happens over the next three weeks.
This is about the decision you'll face this month or next, rather then just theory and what it actually costs for construction labour hire when you add up everything that follows.
The 3am Decision Every Site Manager Knows
You're two weeks behind. The client's breathing down your neck. You need bodies on site Monday, and you're running the numbers in your head at 3 am.
Overtime seems straightforward. Your crew already knows where the tools are, how you run the site, and what standard you expect. No onboarding. No explaining the same safety briefing for the fourth time this month. Just more hours from people who can hit the ground running.
The mental calculation most managers do: overtime at 1.5x or 2x base rate still looks cheaper than a construction labour hire worker charging 30-50% more per hour than your regular crew.
But is it really cheaper when you add up everything that happens next?
What Your Overtime Bill Doesn't Show You
The overtime rate on your timesheet is just the visible cost. The real costs appear elsewhere: in safety reports three weeks later, in rework orders that blow your schedule, in resignation letters from your best workers.
These costs don't show up until weeks after you've made the decision, which makes them easy to miss when you're under pressure and need an answer now.
Fatigue Multiplies Faster Than Hours

A worker on their 55th hour isn't 10% less productive. They can be nearl half as productive, and that gap widens every additional hour.
A task that takes four hours fresh might take six or seven hours when your crew is exhausted. You've just wiped out the 'extra' hours you gained by extending the shift. Worse, fatigue compounds across a crew over consecutive weeks. By week three of sustained overtime, you're paying double rates for half the output.
Fatigue also drives safety incidents, and those carry massive cost implications beyond the immediate injury. One incident can shut down your site, trigger investigations, increase your insurance premiums, and destroy the schedule you were trying to protect.
Rework Costs More Than the Original Work
Tired workers make mistakes. Fixing those mistakes can easily exceed the original cost
Incorrectly installed formwork. Misread measurements that require demolition and reinstallation. A concrete pour that doesn't meet spec because someone missed a step at hour 58 of their week.
The hidden cost: rework delays other trades. That cascade effect on your schedule means the electricians can't start, the plumbers are sitting idle, and you're paying multiple crews to wait around. One major rework incident can erase weeks of overtime 'savings'.
Your Best Workers Start Looking Elsewhere
Your top performers are the ones most likely to leave when overtime becomes the norm. They're the ones with options, and they know it.
Replacing a skilled worker costs six to nine months of productivity while the new hire gets up to speed. Burnout doesn't happen suddenly. It's the third or fourth time you ask for weekend work that breaks them.
Research shows that better employee-company fit reduces turnover, but only if you don't burn them out before they've had a chance to settle in.
The Real Price Tag on Labour Hire
Labour hire rates look expensive on paper. Often 30-50% higher than your regular hourly rate. But that rate includes costs you'd otherwise pay separately: insurance, superannuation, payroll admin, and agency management.
Construction Labour hire companies handle payroll, taxes, and insurance, reducing your administrative burden. Understanding what's included in that rate changes the comparison entirely.
Onboarding Time You Can't Bill
Labour hire workers need one to three days to understand your site, your systems, your standards. During this period, they're less productive while your existing crew spends time showing them the ropes.
Overtime doesn't have this problem. Your crew already knows the job and can start immediately.
For very short projects under two weeks, this onboarding cost can tip the scales toward overtime. If you only need the extra capacity for eight working days, spending three of them on onboarding doesn't make financial sense.
When Fresh Legs Beat Experienced Exhaustion
A labour hire worker at 100% capacity often outperforms your exhausted crew at 60% capacity, which is usually the case after 55 hours of work.
Labour hire provides access to skilled workers for specialized projects, and those workers arrive fresh. Bringing in fresh workers for a three-week push means they're productive from day four onward, while your overtime crew degrades weekly.
Labour hire workers go home at 5pm. Your crew is still recovering from last week's overtime, and you're asking them to do it again.
The Break-Even Point Nobody Calculates
There's a specific point where overtime stops making financial sense and labour hire becomes cheaper. This break-even point depends on project duration and total hours needed.
Projects Under 2 Weeks: The Overtime Window
For short-duration pushes under two weeks, overtime usually wins because onboarding costs don't pay off.
If onboarding takes two to three days, you need at least ten working days to justify labour hire. The caveat: this only works if your crew isn't already exhausted from previous overtime.
Decision rule: if this is your first overtime push in six weeks and the delay is under two weeks, overtime makes sense. If your crew is already running on fumes, that calculation changes.
The 60-Hour Threshold Where Everything Flips
Once your crew hits 60 hours per week, productivity drops so sharply that labour hire becomes cheaper.
At 60 hours, you're paying 1.5-2x rates for 20 hours while getting maybe 12 hours of actual productivity when factoring in fatigue. The math stops working. Contractors offer flexibility for project-based work without the long-term commitments that come with permanent hires.
Decision rule: if you need more than 50-55 hours per week for more than two weeks, bring in labour hire instead. This threshold drops to 50 hours if your crew has already done overtime in recent weeks.
Why Your Next Decision Should Be Different
Circle back to that 3 am decision. You're still two weeks behind, the client's still calling, and you still need bodies on site Monday. But now you have a framework for making the call.
Project duration. Current crew fatigue level. Total hours needed. These three factors determine which option actually costs less.
Before defaulting to overtime, calculate the true cost: fatigue impact, rework risk, retention consequences. The cheapest option on your timesheet isn't always the cheapest option for your project.
If you're regularly facing this decision, you need a better system for managing workforce flexibility. Labouraix specialises in helping construction businesses access skilled construction labour hire workers when you need them, without the administrative burden of managing multiple agencies. Get in touch to discuss how labour hire can work for your next project.








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